Hello, everyone, and welcome to Metaplace.com!
It has been incredibly hard keeping quiet about this for a whole year. Everyone here on the team is really excited about what we're making. And we're really honored to get to launch this site as one of the TechCrunch 40.
Right at the outset, when we launched the original Areae, Inc. website, we told everyone that we were out to reinvent virtual worlds, and to make them work more like the Web does. We also told everyone that the cartoon on the website was our business plan. It's been amazing to watch the speculation out there about what exactly we meant, but now you know: we meant it completely literally. Metaplace works how the web does, just about top to bottom.
Our goals are sort of idealistic. We think there are all kinds of things on the Internet that would be improved if anyone could have a virtual place of their own. Right now, there aren't enough good games, for example, and they all seem to be about elves in tights or soldiers in battle armor. Metaplace allows more diversity. Right now, there are lots of people who want to use virtual worlds for research, or education, or business, but it's just too darn hard to get one going. Now you can create a world in just a few minutes and start tailoring it to your needs. Basically, we wanted to democratize the process of making online spaces of all sorts.
As part of that, we also committed to an open markup standard for our network protocol - anyone can write a client for any platform they want. We decided to use Web standards for everything we could, which is why you can have a game world that is also a website, or use Web data to populate your world. The scripting language (we call it MetaScript, of course) is based on Lua. You get the idea - no "not invented here," no closed proprietary approaches.
We knew it was all coming together when one of our team made a game in a day and a half. And then stuck that game on a private MySpace profile. You can inherit someone else's world (if they let you) and use it as a starting point. You can slurp whole directories of art and use them as building blocks. Cut and paste a movement system or a health bar from one world to another. Use an RSS feed for your NPCs. We made puzzle games, RPGs, action games... and set up doorways from one to the other. Basically, coming to work in the morning is a lot of fun.
This isn't all hypothetical, either. We fully intend to be customers of our own product. We've already started work on our first big game - a "worldy MMORPG" with what we hope will be a ton of fun game play. What's more, we figure that some of you who have been looking for a game like that might want to help us build it.
We have a lot of plans for the future, and we hope you'll check back every week to learn what we're cooking up. As you can see, we're taking alpha applications. We expect to ramp up the number of testers a lot over the coming months. So keep an eye on the site - it will be growing a lot.
Overall, I think what we are most looking forward to is surprises. We can't wait to see all the amazing things you will build with the Metaplace platform. It's time to see what the world really wants from virtual worlds.
We'll be updating this blog at least once a week. In the meantime, see you in the comments thread!
2876 Comments | Next Post
Posted on Tuesday, September 18th, 2007 at 4:00 PM PDT
Reader Comments
Nihill said:
on Tuesday, September 18th, 2007 at 4:45 PM PDT:
Drew Mayo said:
on Tuesday, September 18th, 2007 at 4:50 PM PDT:
Nick McLaren said:
Cheers,
Nick
on Tuesday, September 18th, 2007 at 4:52 PM PDT:
MX13 said:
on Tuesday, September 18th, 2007 at 4:57 PM PDT:
Scott said:
on Tuesday, September 18th, 2007 at 5:04 PM PDT:
Daniel said:
on Tuesday, September 18th, 2007 at 5:08 PM PDT:
JuJutsu said:
on Tuesday, September 18th, 2007 at 5:09 PM PDT:
Boon said:
Hope this is as successful as it would seem it should be.
on Tuesday, September 18th, 2007 at 5:15 PM PDT:
DamianoV said:
on Tuesday, September 18th, 2007 at 5:16 PM PDT:
Pete S said:
on Tuesday, September 18th, 2007 at 5:31 PM PDT:
Metarand said:
on Tuesday, September 18th, 2007 at 5:35 PM PDT:
F. Randall farmer said:
on Tuesday, September 18th, 2007 at 5:40 PM PDT:
chris sherman said:
on Tuesday, September 18th, 2007 at 5:58 PM PDT:
chris sherman said:
on Tuesday, September 18th, 2007 at 6:05 PM PDT:
m3mnoch said:
m3mnoch.
on Tuesday, September 18th, 2007 at 6:11 PM PDT:
RodeoClown said:
on Tuesday, September 18th, 2007 at 6:12 PM PDT:
Heartless_ said:
on Tuesday, September 18th, 2007 at 6:18 PM PDT:
m3mnoch said:
oh, and thanks for the heads up for the "?".
m3mnoch.
on Tuesday, September 18th, 2007 at 6:21 PM PDT:
Aaron said:
I bet we'll all be surprised at some of the great things that come from this. Best of luck!
on Tuesday, September 18th, 2007 at 6:49 PM PDT:
MX13 said:
Cuppy's blog FTW!!!
http://www.cuppycake.org/?p=251#comment-4535
on Tuesday, September 18th, 2007 at 7:03 PM PDT:
Pixie Styx said:
on Tuesday, September 18th, 2007 at 7:18 PM PDT:
Inhibitor said:
...it seems like quite a FEW steps forward. Then again, no one ever accused you of not being a jump ahead of trends, Raph. I'm looking forward to it!
on Tuesday, September 18th, 2007 at 7:21 PM PDT:
Rob said:
on Tuesday, September 18th, 2007 at 7:52 PM PDT:
Patrick said:
Thats funky. I'm assuming everything here is under CC and as such you wouldn't be able to readily monetize your work as otherwise.
on Tuesday, September 18th, 2007 at 7:52 PM PDT:
Nate Randall said:
on Tuesday, September 18th, 2007 at 7:54 PM PDT:
Morgan Ramsay said:
on Tuesday, September 18th, 2007 at 8:00 PM PDT:
darrenl said:
Cheers.
on Tuesday, September 18th, 2007 at 8:20 PM PDT:
Robert Rice said:
Robert "Nicodemus" Rice
on Tuesday, September 18th, 2007 at 8:45 PM PDT:
KevinC said:
I'll be interested to see how this progresses and look forward to hearing more info.
on Tuesday, September 18th, 2007 at 8:52 PM PDT:
G said:
Does this mean you'll be using an open standard like X3D for your 3D client? If not, why not?
on Tuesday, September 18th, 2007 at 9:50 PM PDT:
Judy Hornaday said:
Congratulations.
on Tuesday, September 18th, 2007 at 10:31 PM PDT:
noob1 said:
http://img231.imageshack.us/img231/5407/win3xtm0.jpg
lol!! win 3.x... ??? i am just curious.~~
on Tuesday, September 18th, 2007 at 10:55 PM PDT:
geraintcb said:
thrilled
excited
Signed up for alpha, can't wait to see it, would love to help test it.
Let the waiting game begin.
on Wednesday, September 19th, 2007 at 12:04 AM PDT:
keane said:
on Wednesday, September 19th, 2007 at 1:08 AM PDT:
Thee said:
See you around guys! And keep on trucking!
on Wednesday, September 19th, 2007 at 1:19 AM PDT:
Scooma said:
I'll be watching, wondering and waiting!
Btw, I hope your daughter is well.
on Wednesday, September 19th, 2007 at 1:24 AM PDT:
perilous said:
on Wednesday, September 19th, 2007 at 5:25 AM PDT:
Robbie Kiama said:
unfortunately can't sign for the alpha, the page seems not able to load :) I bet you didn't expect the kind of traffic that is overloading your servers
on Wednesday, September 19th, 2007 at 6:46 AM PDT:
KB said:
on Wednesday, September 19th, 2007 at 6:47 AM PDT:
James said:
Truly a fantastic vision can be realized, and not just by the studio behind it but by those who use it too.
I've started up a community site to help jump start a developers community, very Work in Progress at the moment but I'm excited to dump plenty of hours into it :)
www.mymetaplace.com
on Wednesday, September 19th, 2007 at 9:22 AM PDT:
Chipper said:
on Wednesday, September 19th, 2007 at 9:30 AM PDT:
BadMisterFrosty said:
on Wednesday, September 19th, 2007 at 9:32 AM PDT:
Orleron said:
Thanks for giving us the opportunity!
Would you consider tools for porting NWN materials to this format? If you don't, I'm sure there are people in the NWN community that could be convinced to do so.
--Orleron
www.avlis.org
on Wednesday, September 19th, 2007 at 9:33 AM PDT:
Luca said:
on Wednesday, September 19th, 2007 at 9:47 AM PDT:
Orleron said:
Thanks for giving us the opportunity!
Would you consider tools for porting NWN materials to this format? If you don't, I'm sure there are people in the NWN community that could be convinced to do so.
--Orleron
www.avlis.org
on Wednesday, September 19th, 2007 at 9:51 AM PDT:
Argent Stonecutter said:
on Wednesday, September 19th, 2007 at 9:55 AM PDT:
Diego d'Andria said:
on Wednesday, September 19th, 2007 at 10:09 AM PDT:
Orleron said:
Thanks for giving us the opportunity!
Would you consider tools for porting NWN materials to this format? If you don't, I'm sure there are people in the NWN community that could be convinced to do so.
--Orleron
www.avlis.org
on Wednesday, September 19th, 2007 at 10:13 AM PDT:
elias said:
on Wednesday, September 19th, 2007 at 10:21 AM PDT:
elias said:
on Wednesday, September 19th, 2007 at 10:24 AM PDT:
Orleron said:
Thanks for giving us the opportunity!
Would you consider tools for porting NWN materials to this format? If you don't, I'm sure there are people in the NWN community that could be convinced to do so.
--Orleron
www.avlis.org
on Wednesday, September 19th, 2007 at 10:28 AM PDT:
elias said:
on Wednesday, September 19th, 2007 at 10:28 AM PDT:
m3mnoch said:
heh. i said "411."
m3mnoch.
on Wednesday, September 19th, 2007 at 10:40 AM PDT:
Papi said:
on Wednesday, September 19th, 2007 at 10:42 AM PDT:
David said:
on Wednesday, September 19th, 2007 at 10:46 AM PDT:
larryr said:
a networked Shockwave.com for 2008...
how does one monetize or protect ones games/content/data/assets etc?
If every piece of content is an open URL, sounds like the system cant make money for anyone but the portal/service owner?
cute site design.:)
cube3
on Wednesday, September 19th, 2007 at 11:20 AM PDT:
Orleron said:
on Wednesday, September 19th, 2007 at 11:23 AM PDT:
Steve said:
But I'm curious, what services will you offer that people have to pay for? The server/world hosting?
on Wednesday, September 19th, 2007 at 11:27 AM PDT:
Bruce Wolcott said:
on Wednesday, September 19th, 2007 at 11:38 AM PDT:
Dave said:
on Wednesday, September 19th, 2007 at 12:11 PM PDT:
Ethan said:
on Wednesday, September 19th, 2007 at 12:47 PM PDT:
Brooke said:
I am really excited about this project. I really wanted MMO to be part of a possible game I was thinking about creating and this sounds like the perfect platform to take away that huge technical wall I had no idea how to get around.
If you pull this off it will be great for all the teams out there that are realistic about their ability to provide the MMO architecture to support a game and know it can't be done with a small team budget.
on Wednesday, September 19th, 2007 at 12:55 PM PDT:
Thee said:
Cheers,
Thee
-- http://www.metaplace.info
on Wednesday, September 19th, 2007 at 12:59 PM PDT:
Richard Seese said:
Here's to the great success of Metaplace! Maybe now, I can stop playing (WoW) so much, and start making! Productivity of my time will benefit many gamers!
on Wednesday, September 19th, 2007 at 1:02 PM PDT:
Keystone said:
on Wednesday, September 19th, 2007 at 1:11 PM PDT:
QforQ said:
on Wednesday, September 19th, 2007 at 2:18 PM PDT:
Hexedian said:
on Wednesday, September 19th, 2007 at 2:26 PM PDT:
Ethic said:
on Wednesday, September 19th, 2007 at 2:37 PM PDT:
Brian T said:
on Wednesday, September 19th, 2007 at 3:35 PM PDT:
Amanda Cosmos said:
on Wednesday, September 19th, 2007 at 3:44 PM PDT:
m3mnoch said:
oh, and you safari folks, version 3 is your friend. 2 is an evil step-child.
m3mnoch.
on Wednesday, September 19th, 2007 at 4:20 PM PDT:
Janna Anderson said:
on Wednesday, September 19th, 2007 at 4:36 PM PDT:
almagill said:
on Wednesday, September 19th, 2007 at 4:37 PM PDT:
Drew Mayo said:
on Wednesday, September 19th, 2007 at 5:24 PM PDT:
alex said:
on Wednesday, September 19th, 2007 at 6:22 PM PDT:
devnull said:
How is it is suposed to make money for the creaters of this engine?
I get that it is built round the idea that the worlds will be created largely by the 'Joe Bloggers' of this world and largely for free, but creating an engine of this complexity requires both time and money.
I guess I've been a programmer a bit to long to accept that a business would support something like ths with out some form of business plan to make back their money..
Also how is it provided?
If it is designed to operate much like the web does that mean I can run one of these worlds on my own server or am I limited to using metaplaces servers?
If I can use my own server how hard is it to setup?
What application server will I need or can I just use JBOSS/TOMCAT?
Dont get me wrong it sounds good, so good I'd spend some of my spare time playing around with it. Its just a question of potential.
If the creators of the engine itself are not compensated I doubt they'll support on going changes and if its not easy to setup and serve on your own server than it is unlikely to be as widely adopted as something like this seems to deserve to be.
on Wednesday, September 19th, 2007 at 6:27 PM PDT:
Martin said:
on Wednesday, September 19th, 2007 at 7:16 PM PDT:
Orleron said:
How are these guys going to make money? I haven't seen their BP, but there's lots of possible ways:
1) Charge a small fee for server hosting. If it came down to Dreamhost, or these guys, and these guys could guarantee me good server and forums hosting, they'd have my $10/month. Easily.
2) Build a game, charge a fee to play. No brainer. They say they are making a MMORPG out of their creation, so that's easy.
3) In-game ads. (If done right, not so big a deal.)
4) Membership-based support website. For $5/month you join and they give you advice and tech support on how to best achieve your purpose. A further community with further benefits could be built around that site. Google ads can also be put on that site.
5) Partnerships... For a cut of your profits, they'll promote your game, feature it, market it, etc. If you do well, they do well.
6) Licensing... For big budget MMORPG's on the order of UO, EQ, etc. there could be some other deals worked out to share profit.
This post took me about 3 minutes to write and I'm just your average lower-business-school MBA-gamer nerd/marketing-guy. I'm sure the folks on their board have better ideas than this.
Is there really a question of how they could make money?
on Wednesday, September 19th, 2007 at 8:10 PM PDT:
Heath said:
on Wednesday, September 19th, 2007 at 11:51 PM PDT:
Brett said:
I have been want to do somthing like that for a while, and when I mean massive I mean over 2000km in length,In full 3d
If we can sign me up scotty :)
on Thursday, September 20th, 2007 at 12:37 AM PDT:
Steven Hopwood said:
Hope its a success
Good Luck
on Thursday, September 20th, 2007 at 2:03 AM PDT:
khz said:
Im in Second life too but this sounds much more user friendly and more like a vertual myspace. cant wait to try some ideas for social networking in a 3d environment.
on Thursday, September 20th, 2007 at 2:07 AM PDT:
Gary Crook said:
on Thursday, September 20th, 2007 at 2:39 AM PDT:
Andrew Briscoe said:
on Thursday, September 20th, 2007 at 3:08 AM PDT:
Kip Yellowjacket said:
on Thursday, September 20th, 2007 at 3:18 AM PDT:
Graeme said:
Most of the comments here seeem to surround game making, but I'd be more interested in using it a community space. I help run a small (ish) gaming community of approx 100 members, playing games from Battlefield series to WoW and everything in between.
One of the main challeges as organisers and users is intra-community communication and "getting together" to play games. There are a number of ways we accomplish this just now, from XFire, Skype, IRC, TeamSpeak etc. and our very busy forums to in-game buddy systems.
As gamers, we are used to using differnt methods of communication, but are very comfortable with 3d/2d worlds and (despite limitations in many) the mode of communication they offer. Somtimes a message on a forum (no matter how many embeded objects are employeed), a chat on TeamSpeak/Skype or typing a PM in XFire is good enough...but not ideal and does not allow for smooth, efficent and at the same time, fun communication.
A central communications space that could (potentially) draw these differnt strands together, create new strands of communication (and new interests) and at the same time be simple to customise, amend and easy to use in a 3d (or 2d) world or so much more than just text on a page is an exciting prospect.
I hope metaplace can help us acheive this goal and many others. I salute your ambition and foresight.
on Thursday, September 20th, 2007 at 3:24 AM PDT:
Keir Horton said:
on Thursday, September 20th, 2007 at 3:34 AM PDT:
Maurits said:
on Thursday, September 20th, 2007 at 4:28 AM PDT:
boozemonkey said:
on Thursday, September 20th, 2007 at 4:31 AM PDT:
Peter Hale said:
on Thursday, September 20th, 2007 at 4:57 AM PDT:
PenguinSeph said:
on Thursday, September 20th, 2007 at 5:50 AM PDT:
AnjelusX said:
on Thursday, September 20th, 2007 at 6:30 AM PDT:
Steve Neale said:
Reading other comments it's nice to know others thinking the same - my respect to the developers & backers in taking on such a challenge.
on Thursday, September 20th, 2007 at 6:32 AM PDT:
m3mnoch said:
ha! that's funny! i didn't even notice that. the windows 3.1 was in there sort of as a joke, but we totally missed linux.
which is funny because one of our web developers uses linux as his desktop. all of our servers are linux and i spend all day long at an ssh terminal. heh -- duh!
i'll go add it in. thanks.
m3mnoch.
on Thursday, September 20th, 2007 at 7:16 AM PDT:
Topman said:
on Thursday, September 20th, 2007 at 7:20 AM PDT:
Rthr-X said:
Just add an 'AP', 'AE', and 'AA' to the state listing, and we'll be fine. But be sure you don't implement some kind of zip-code-to-state check, 'cause those always fail for us.
Thanks, and looking forward to what you've got!
on Thursday, September 20th, 2007 at 7:25 AM PDT:
Topman said:
on Thursday, September 20th, 2007 at 7:26 AM PDT:
Gerret said:
on Thursday, September 20th, 2007 at 7:45 AM PDT:
m3mnoch said:
thanks.
m3mnoch.
on Thursday, September 20th, 2007 at 7:56 AM PDT:
Luca said:
Also, I just tried to subscribe again, and the webpage repeated the same "welcoming" message (and not something like "your e-mail is already in our database" or stuff like that).
on Thursday, September 20th, 2007 at 8:17 AM PDT:
m3mnoch said:
however, between now and then, don't worry. when we send anything out to the mailing list -- i just checked -- you'll get it.
m3mnoch.
on Thursday, September 20th, 2007 at 8:29 AM PDT:
incandescens said:
on Thursday, September 20th, 2007 at 9:01 AM PDT:
Whystler said:
on Thursday, September 20th, 2007 at 9:23 AM PDT:
Sandcastle said:
Would be interesting to see how this project will turn out!
on Thursday, September 20th, 2007 at 10:32 AM PDT:
Cuppycake said:
on Thursday, September 20th, 2007 at 10:50 AM PDT:
Jeff Kissinger said:
on Thursday, September 20th, 2007 at 11:13 AM PDT:
Phil Richards said:
on Thursday, September 20th, 2007 at 11:23 AM PDT:
Oliver Paraskos said:
Whens the release date?
on Thursday, September 20th, 2007 at 11:31 AM PDT:
Jason Farris said:
on Thursday, September 20th, 2007 at 6:03 PM PDT:
Thee said:
Cheers,
Thee
--- http://www.metaplace.info
on Thursday, September 20th, 2007 at 11:02 PM PDT:
Gio said:
on Friday, September 21st, 2007 at 12:12 AM PDT:
Svend Dellepude said:
on Friday, September 21st, 2007 at 12:23 AM PDT:
Henri said:
on Friday, September 21st, 2007 at 12:38 AM PDT:
frontierscientist said:
You are now famous in Denmark!
on Friday, September 21st, 2007 at 12:40 AM PDT:
Fraanske said:
on Friday, September 21st, 2007 at 2:33 AM PDT:
Dtale said:
I have high hopes for this one, will we finally get anything close to what Neal Stephenson was talking about in his book?
can't wait to get working on this!
good luck guys
on Friday, September 21st, 2007 at 3:21 AM PDT:
p0laruk said:
on Friday, September 21st, 2007 at 8:55 AM PDT:
Simon said:
on Friday, September 21st, 2007 at 9:16 AM PDT:
Simon said:
on Friday, September 21st, 2007 at 9:18 AM PDT:
Reflex said:
My understanding is that MMOs have big client downloads because they're loaded with tons of media files. Since the media is already present on the client machine, the server need only send transient data in small frequent bursts which gives decent performance.
If the design here is to have Metaplace servers streaming all of that content to the thin client/browser on demand isn't it going to result in hideous lag? Even with my "high speed" cable modem it takes a second or two to load a simple web.
Best of luck to you guys. I'm looking forward to seeing your kung fu.
on Friday, September 21st, 2007 at 9:25 AM PDT:
dragonguy said:
on Friday, September 21st, 2007 at 10:19 AM PDT:
TF said:
-TF www.alienupgrade.com
on Friday, September 21st, 2007 at 12:54 PM PDT:
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