Metaplace! That's what!

Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish first.

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MetaForums
Media Info

Feel like writing about Metaplace.com on your own site? Maybe you're a journalist? Here you'll find all sorts of materials that might make that easier: fact sheets, screenshots, logos and other artwork, and all the other handy stuff that goes in a Media Kit. Go nuts -- you've got blanket permission to use any of this stuff!

Contact Info
Areae, Inc.
11770 Bernardo Plaza Court
Suite 101
San Diego, CA 92128
USA
Phone: 858-451-2700 Fax: 858-451-2722
For press enquiries, please email:
FAQ

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn't do much of anything to change their experience. We're out to change all of that.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.

We hope there will be millions of worlds made with Metaplace. It could get hard to find stuff if we're right, so the portal lets you easily search, rate, review, and tag worlds and games of all sorts. You also get a user profile so you can find each other.

That's sort of the whole point. You should be able to stage up a massively multiplayer world with basic chat and a map you can build on in less than five minutes. It's that easy. Inherit a stylesheet -- puzzle game, or shooter, or chat world -- and off you go! Building maps and places is as easy as pasting in links from the Web, and dragging and dropping the pictures into your world.

What's more, you can link your world to someone else's world. Put a doorway in your virtual apartment that leads to Pirate Vs Ninja-land! Stick your world in a widget on your Facebook or MySpace profile. Mail it to a friend and they can log in with one click.

You can make pretty much any sort of game or world you want. You can decide whether it's massively multiplayer or not (it's MMO out of the box, but you can set it to a lower size if you want). You can decide whether to have physics or not, you can change the keymappings and the interface, the sort of stuff there is in the world, the maps... basically, it's all up to you. Game logic is written in MetaScript, which is based on Lua. So it's easy to make whatever kind of game or world that you want.

Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support.

We speak Web fluently. Every world is a web server, and every object has a URL. You can script an object so that it feeds RSS, XML, or HTML to a browser. This lets you do things like high score tables, objects that email you, player profile pages right on the player -- whatever you want. Every object can also browse the Web: a chat bot can chatter headlines from an RSS feed, a newspaper with real headlines can sit on your virtual desk, game data could come from real world data... you get the idea. No more walled garden.

Metaplace is made by Areae, Inc. We're a team of veterans of the game and Web industries who thought that the current way of doing things was kinda slow and didn't give users like you enough control. Check out the company website to learn more about us!

Developer Blog

The Metaplace Business Model

We know that this is a developer's blog, but since there have been a number of questions about our business model, we thought we'd take a break from scripts and markup language to talk dollars and cents.  We promise more technical goodness next week, but you might want to keep reading to learn how you can make some money using Metaplace.  Below are the most frequent questions that we get - word for word (we swear).

How much does it cost?
Use of the platform is free to create a world for you and your friends.  Once a world grows beyond a certain size, we'll need to charge you to cover bandwidth, hosting, etc.  We don't know the exact cutoff size yet, but we'll be figuring it out over the next few months.  If your world exceeds that cutoff, we'll change you in our virtual currency and give you the tools to pass on some, or all, of the costs to your players if you want.

So, I can make money running my world?
Yup. We'll give you all the tools to monetize it via subscription, micro-transaction and if you're running your world out of the goodness of your heart, you can also allow players to make donations to help you cover costs.

That sounds super.  Are there any other ways to make money on Metaplace?
Why, yes there are.  We'll also have a marketplace where you can sell (or buy) art, style-sheets, scripts or anything else you want to build and sell.  You can also give stuff away if you feel like making the world a better place.

Can I cash out of the system?  
As long as what you're doing is legal, we'll gladly let you cash out in a manner similar to Amazon Associates or Google Adsense.

Will I own my IP?  
Our goal is to have users maintain control over their own IP.

I really like ads, please tell me there will there be ads!?  
As with most free things on the net, we will have some advertising.  However, if you're a premium world builder and want to turn them off, that will be an option as well.

Can I just license the tech?
No. As you've probably noticed, we're big on openness and the value of the network.  We believe that each world created using the Metaplace technology makes the entire network more valuable.  There's more users, more content, more scripts and it's one more step towards making virtual worlds ubiquitous.  Long-term, we see ourselves evolving into a network service provider that handles things search, DNS and other network-level services.  To accomplish this goal, we want to encourage as many worlds on the network as possible.  Adding another walled garden doesn't help us accomplish that goal.

Really?  How about for $40 million?
Let's talk.  We're idealistic, not crazy.

Can I put my client on my own site?  
Yes! Put it on your site, your blog and anywhere else that will help you drive users to your world.  They're your customers/players/residents; you go out and market to them however you like.  We'll also index the world and allow tagging so that we can drive traffic to you from Metaplace.com.

Who does the hosting?  
We'll do the hosting for all worlds initially.  We've built the platform to be distributed, but we need to get the network to scale before we allow the servers out into the wild.

Do Areae do anything to prevent illegal content being uploaded?
There will be so much content uploaded to the Metaplace platform that it would be impractical for us to review every piece of content before it was in a virtual world.  However, we will have mechanisms for users or community members to identify and notify us of illegal content, and our digital currency cannot be transferred back into real world money except by approved business partners who have agreed to a terms of service that prohibits illegal content.

Gift certificates: I want to offer a free gift certificate to new users for some feature for 30 days then start charging for it if they continue to use it, will that be something Metaplace can help set up?
We'll provide a host of different billing mechanisms for world operators to use with their players.  We'll be testing these in later phases of closed and open beta, and once there's a full suite of billing options open we can answer more questions about it then.

Can Metaplace help me contact advertisers that they know that might be interested in my special world?
Our internal wiki provides helpful links to many things, such as access to free art and sound resources.  Over time, we'll make arrangements with advertisers and other providers of useful services, and pass this information on to world creators so they have a starting point for integrating these services into their worlds.

If I want to bring in a 3rd party advertiser (like Adsense) into my world, can I do that?
Many third party advertisers provide an ad as an image.  Since any object in the world is created via a web link, it means that these could theoretically as easily be ads as any other type of image. We haven't tried it yet though!

Will there be an API to interact with Metabucks? For instance - I sell t-shirts and with each sale a user also gets 100 Metabucks.
Yes, there will be a way to do this. But keep in mind that you can't just deduct virtual currency willy-nilly – the transaction will have to happen on our end. And if you are giving a user some currency, it will have to come from somewhere – like, your account.

This hasn't been covered, but would it be possible to buy advertising space on the Metaplace home page or in other worlds using Metabucks?
Possibly.  We have space on the front page for “featured worlds” and the like, so we can probably work something out!

In a recent interview Raph stated that developers would have to be "approved partners" in order to cash out on their earnings to real cash.  Can someone please explain this to us as that doesn't sound very democratic? Who chooses the criteria for who is eligible to become an approved partner? What if we make a game that is not to this approving body's liking but is hugely successful with pay users or players. How will we get a return on our investment for making and promoting said game using the Metaplace platform?
The issue here is about legality; ultimately, the approving body is actually governments, not us. In some countries, for example, running a world that featured gambling and cashing out the profits is illegal. We need to do a verification step so that we can be sure we (and you) are respecting the law.

Metaplace is a dream come true, when can I get building?   
We're working as fast as we can!  We want to get you building on the system as soon as possible. We were overwhelmed by alpha applicants and expect a similar response to our beta application.  We recommend keeping a close eye (or just subscribing to the feed) on this blog as we'll post timeline updates as they become available.

Jason Hable
Business Development

Previous Post | 10 Comments | Next Post
Posted on Friday, October 19th, 2007 at 9:03 AM PDT

Reader Comments

Grinless said:
This may not be related to the technical side of Metaplace but this is a VERY informative AND interesting article.

You are doing quite a job on keeping us informed, keep uo the good work :)

- Grinless
on Friday, October 19th, 2007 at 9:41 AM PDT:
Albert said:
Very nice. We really appreciate the regular updates on this blog and are very excited to start playing around with Metaplace!
on Friday, October 19th, 2007 at 10:26 AM PDT:
Andrew said:
It is very exciting to see that Metaplace is considering developers as equal partners in making Metaplace successful. I really look forward to creating some great stuff.
on Friday, October 19th, 2007 at 12:30 PM PDT:
drO said:
Thanks for the info!
on Friday, October 19th, 2007 at 1:34 PM PDT:
Taran Rampersad said:
Hmm. I got the 'we love you still' email, registered in the forums... and everything seems centered around what one can do with Metaplaced... which is difficult to say if one is not one of the alpha testers.

Frankly, it seems a bit like a blowoff. Perhaps there could be a remedy thought of...
on Friday, October 19th, 2007 at 6:51 PM PDT:
Patrick said:
I think this platform has tremendous potential for serious games development, but typically that business model requires some degree of proprietary non-disclosure of the content, as well as IP transfer to the sponsoring institution. Other than a licensing agreement, how would you allow MetaPlace to provide as a platform for serious game developers? The only other option is to strangle a potentially vast body of production in the name of ideology. Surely there's some potential compromise? I'd love to hear more about this.

Patrick
on Friday, October 19th, 2007 at 7:01 PM PDT:
Timothy Read said:
Will you have beginner support for game developer newbies? I'm sure loads of people want to have a go in creating their own world/game, but are a bit scared off by the techie side.
on Saturday, October 20th, 2007 at 6:16 AM PDT:
Pablo said:
I am looking forward to the platform, we have real world knowledge technology that may port well to this virtual platform - it may actually help us with reducing IP risk in real-world development - so this is an exciting prospect to look forward to.
on Saturday, October 20th, 2007 at 5:03 PM PDT:
Arrakiv said:
Nice and informative. Sure, it may not be technical, but hey, this is stuff that I am very interested in. After all, there is more to a development company that just the technical stuff!

I am very pleased with the answers and they all are pretty much what I was expecting and hoping to hear.
on Monday, October 22nd, 2007 at 2:01 AM PDT:
anarchyintheuk said:
Very useful information. Look forward to being allowed inside
on Tuesday, October 23rd, 2007 at 2:49 AM PDT: