Metaplace! That's what!

Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish first.

Latest Forum Posts

robh on ESRB Rating?

August 28th, 2008 at 3:38 PM PDT
5 Replies, 89 Views

Delvie on August Update

August 28th, 2008 at 1:51 PM PDT
1 Replies, 26 Views

Monkey Rogue on my game ideas- vertical shooter

August 28th, 2008 at 12:27 PM PDT
1 Replies, 9 Views
MetaForums
Media Info

Feel like writing about Metaplace.com on your own site? Maybe you're a journalist? Here you'll find all sorts of materials that might make that easier: fact sheets, screenshots, logos and other artwork, and all the other handy stuff that goes in a Media Kit. Go nuts -- you've got blanket permission to use any of this stuff!

Contact Info
Areae, Inc.
11770 Bernardo Plaza Court
Suite 101
San Diego, CA 92128
USA
Phone: 858-451-2700 Fax: 858-451-2722
For press enquiries, please email:
FAQ

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn't do much of anything to change their experience. We're out to change all of that.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.

We hope there will be millions of worlds made with Metaplace. It could get hard to find stuff if we're right, so the portal lets you easily search, rate, review, and tag worlds and games of all sorts. You also get a user profile so you can find each other.

That's sort of the whole point. You should be able to stage up a massively multiplayer world with basic chat and a map you can build on in less than five minutes. It's that easy. Inherit a stylesheet -- puzzle game, or shooter, or chat world -- and off you go! Building maps and places is as easy as pasting in links from the Web, and dragging and dropping the pictures into your world.

What's more, you can link your world to someone else's world. Put a doorway in your virtual apartment that leads to Pirate Vs Ninja-land! Stick your world in a widget on your Facebook or MySpace profile. Mail it to a friend and they can log in with one click.

You can make pretty much any sort of game or world you want. You can decide whether it's massively multiplayer or not (it's MMO out of the box, but you can set it to a lower size if you want). You can decide whether to have physics or not, you can change the keymappings and the interface, the sort of stuff there is in the world, the maps... basically, it's all up to you. Game logic is written in MetaScript, which is based on Lua. So it's easy to make whatever kind of game or world that you want.

Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support.

We speak Web fluently. Every world is a web server, and every object has a URL. You can script an object so that it feeds RSS, XML, or HTML to a browser. This lets you do things like high score tables, objects that email you, player profile pages right on the player -- whatever you want. Every object can also browse the Web: a chat bot can chatter headlines from an RSS feed, a newspaper with real headlines can sit on your virtual desk, game data could come from real world data... you get the idea. No more walled garden.

Metaplace is made by Areae, Inc. We're a team of veterans of the game and Web industries who thought that the current way of doing things was kinda slow and didn't give users like you enough control. Check out the company website to learn more about us!

Developer Blog

Alpha Update

Hello everyone!

It has been awhile since we have given you an update on our progress here at Metaplace, and we have plenty to talk about.

We have started our Alpha program and have had a good number of new worlds created in the last month or so! We’re quite pleased with the responses that we’ve received and can’t wait to let more people in to test and start creating. The feedback on our web build tool, the server, and the play client has been very helpful and positive. It’s refreshing to get a new outside perspective to make the changes that our users want, and to hear comments that assure us we are heading in the right direction.

We’ve been working hard on creating a library of tutorials that help acclimate both beginners and programmers to our platform. By the second tutorial, users are already building their very first game (you may remember Kaboom! for Atari). We have separate tutorial tracks for scripting, world building, modules, and game design – and they are an excellent introduction to give testers a jump start. Another thing we’ve been doing is building a collection of code snippets on our wiki. Our testers and developers alike have been contributing to building what will eventually be an extensive assortment of Metascript snippets to help them do all kinds of things such as look up a word definition on the web or add name tags on all the players in your world.

If you’re wondering if anything fun is coming out of Metaplace yet, you’re in luck! We’ve had several completed games so far, including two of Raph’s puzzle games – Wheelwright and Ant Farm. They are both games about rotating blocks into place on a field.

In Wheelwright, you have a wheel moving around a field of colored blocks. You can spin the wheel to the left or right, and any blocks that are sitting on the rim of the wheel will spin too (the block on the axis won’t). If you manage to form a block of 3x3 of the same color, you capture those blocks. Of course, you’re working against the clock! Different sorts of blocks are worth different amounts of points, and eventually you start running into immovable blocks.



Ant Farm is similar; here blocks are raining down, and you are trying to bring together the blocks that form gems. The trick here is that as you churn the dirt, the gemstone bits get tumbled around. The deeper the gem, the more points it is worth. You have to mine a certain number of diamonds before the playfield fills up with dirt.



We’ll be including more information on these games in the near future, and you never know – we might have playable versions of these and other games up in the new year for you all to enjoy. Other than puzzle games, we have several other projects underway – including a panda-themed social chat room with minigames, a space shooter game, and a miniature RPG. It has been so exciting to see how creative our testers have been while exploring Metaplace and proving the diversity of the platform. Anything is possible, from MMOs to word & puzzle games to MMOs with word & puzzle games embedded within them. We have intentions to start testing our play client publically and we are also planning to do some developer chats and events to start involving more people. In addition we’ll be broadening our alpha to include more of you, and begin making the move to Beta – where the number of invited people will move into the thousands. Have any questions, thoughts, or suggestions? Head on over to our forums and post away!

 

 

Tami "Cuppycake" Baribeau

Community Manager

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Posted on Monday, December 17th, 2007 at 8:34 PM PST