Metaplace! That's what!

Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish first.

Latest Forum Posts

DougQB on Metaplace Warehouse

May 9th, 2008 at 3:18 PM PDT
5 Replies, 51 Views

Raam on Metaplace Warehouse

May 9th, 2008 at 8:12 AM PDT
5 Replies, 51 Views

Crwth on Visibility problem from isometric view

May 9th, 2008 at 7:35 AM PDT
10 Replies, 156 Views
MetaForums
Media Info

Feel like writing about Metaplace.com on your own site? Maybe you're a journalist? Here you'll find all sorts of materials that might make that easier: fact sheets, screenshots, logos and other artwork, and all the other handy stuff that goes in a Media Kit. Go nuts -- you've got blanket permission to use any of this stuff!

Contact Info
Areae, Inc.
11770 Bernardo Plaza Court
Suite 101
San Diego, CA 92128
USA
Phone: 858-451-2700 Fax: 858-451-2722
For press enquiries, please email:
FAQ

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn't do much of anything to change their experience. We're out to change all of that.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.

We hope there will be millions of worlds made with Metaplace. It could get hard to find stuff if we're right, so the portal lets you easily search, rate, review, and tag worlds and games of all sorts. You also get a user profile so you can find each other.

That's sort of the whole point. You should be able to stage up a massively multiplayer world with basic chat and a map you can build on in less than five minutes. It's that easy. Inherit a stylesheet -- puzzle game, or shooter, or chat world -- and off you go! Building maps and places is as easy as pasting in links from the Web, and dragging and dropping the pictures into your world.

What's more, you can link your world to someone else's world. Put a doorway in your virtual apartment that leads to Pirate Vs Ninja-land! Stick your world in a widget on your Facebook or MySpace profile. Mail it to a friend and they can log in with one click.

You can make pretty much any sort of game or world you want. You can decide whether it's massively multiplayer or not (it's MMO out of the box, but you can set it to a lower size if you want). You can decide whether to have physics or not, you can change the keymappings and the interface, the sort of stuff there is in the world, the maps... basically, it's all up to you. Game logic is written in MetaScript, which is based on Lua. So it's easy to make whatever kind of game or world that you want.

Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support.

We speak Web fluently. Every world is a web server, and every object has a URL. You can script an object so that it feeds RSS, XML, or HTML to a browser. This lets you do things like high score tables, objects that email you, player profile pages right on the player -- whatever you want. Every object can also browse the Web: a chat bot can chatter headlines from an RSS feed, a newspaper with real headlines can sit on your virtual desk, game data could come from real world data... you get the idea. No more walled garden.

Metaplace is made by Areae, Inc. We're a team of veterans of the game and Web industries who thought that the current way of doing things was kinda slow and didn't give users like you enough control. Check out the company website to learn more about us!

Developer Blog

(A piece of) Metaplace Launches!

Hey there everyone – we’ve got some exciting news.

I know you’re tired of hearing it by now, but Metaplace is a platform for virtual worlds. There are a lot of kinds of virtual worlds – we’ve shown you a puzzle game, a multiplayer arcade game, and a chat world with avatars. Our testers are busily creating more sorts of worlds, ranging from RPGs to experimental collaborative music systems, and we look forward to showcasing some of those for you in the next few weeks.

We’re still many weeks away from letting everyone into the full tools, but the time has come to start releasing some of the individual worlds that we have made and leaving them up permanently as a “sneak preview” so that people can see the breadth of what can be done with the Metaplace platform. So today we’ve released the very first Metaplace world on MySpace: Metachat.

It’s just a simple chat app, with movie playing, soccer balls to kick around, and some other features. It only uses a fraction of what Metaplace can do, but it’s a start. We invite all of you with MySpace profiles to add the app and check it out.

Over the next few weeks, you should expect to see more uses of Metaplace popping up here and there. And of course, we’ll always let you know about them right here. Expect some variety in what goes out there, since we’re intent on showing everyone the breadth of the capabilities of the platform.

This is just the start of our “sneak preview” rolling release plan, of course. We’re excited to start letting more folks touch the full platform – soon we’ll be moving into a broader beta for the tool suite, but there’s still plenty of work to do on that front. You should expect to see larger cohorts getting invited in, so keep an eye on your email. In the meantime, folks are starting to use the Iso Tile tool to make some cool art assets for when they do get in – check out the thread on the forums and join in!

Some fun architectural tidbits, to whet the appetite of those of you not yet in the closed test:

  • This is not a MySpace specific app! It’s the standard Metaplace client you may have seen before in our stress tests. The same client you played Uberspace and Wheelwright in. Since Metaplace is client-agnostic, you can serve up really different sorts of worlds via the same standard client. The stuff around the client itself is leveraging OpenSocial to transparently log in MySpace accounts into Metaplace. The web-embeddable client comes with a Javascript container that lets you do stuff like that when you embed it on your own pages (eventually).
  • This world was mostly the work of us in-house, but a lot of pieces were actually made by alpha testers! You can have more than one owner of a world, so we often have testers working side by side with Areae employees on projects. Also, this world leverages modules a lot, meaning that many pieces of its functionality are bits and pieces imported from other worlds.
  • You’ll notice some examples of web integration, with many of the features using web services to talk to other websites. We’ve talked about this before, but it’s one thing to talk about it and another to see it in action.
  • You’ll also notice that this world uses instancing; we automatically create rooms for private chats, and we create duplicate rooms if one gets too full.
  • There’s even a teeny tiny bit of physics, with a soccer ball you can kick around.
  • The kicker: because so many pieces were off the shelf, this was put together mostly in a week.

I really want to shout out to the alpha testers, who have done an incredible job. We really can’t wait to show you more.

Raph Koster

President

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Posted on Thursday, March 13th, 2008 at 12:28 PM PDT