Community Spotlight - Life of the Party by DrOffset
This week's community spotlight is featuring Life of the Party, by DrOffset.

Can you tell us a bit about “Life of the Party”?
Life of the Party is a fast-paced game where your objective is to keep your guests entertained. Think of it like those 'spinning plates' acts we used to see on TV (search Charlie Callas.) The performer has to go from plate to plate and get it spinning again before it falls. The NPC guests have a 'fun meter' which is basically the health bar that goes down to zero over time, making them leave your party and costing you points. You replenish their fun meter by standing close enough to them, giving them attention and gaining points. The guests are wandering around randomly so it gets pretty hectic to keep them all entertained.
How long has it taken you to build this world so far?
I've spent about eight hours total getting the game to its present state. That's spread out over a week of free time.
What has been your favorite part about building this world?
Finding out that my random doodles and designs can actually serve some purpose. :) Also it's been really gratifying to hear that people actually enjoy playing it.
Where did you obtain the art for “Life of the Party”?
I created all the art myself. At the moment it's all hand-drawn 2D, but I'm slowly building the characters in a 3D toon-shaded way for easier animation. There's some fantastic free art available on the web for prototyping, but I'm an artist so I felt compelled to make my own. I've been creating a library of various icons, characters, and simple graphics that is free to use for other alpha testers.
Did you work alone or collaborate with others?
I've leveraged a lot of script modules created by other people, and a lot of people have helped with implementation. For example: the health bar is the one from the Metaplace Blog posts and John gave me the click-to-move code. The NPC random movement script is either Thor's or Raph's, from the Wiki. The only part I really scripted from scratch is the measurement from each NPC to the player, and Arcturus helped me get the syntax right. So yeah, there's no way I could have done it all myself, luckily people in MP are very helpful and share code freely.
If not finished, what else do you have planned for “Life of the Party”?
There's a lot to do! Right now Life of the Party is a fun toy, a proof of concept. The challenge now is to keep the fun but make it feel like a real game, with menus, levels, and pickups. The scripting concepts are totally do-able, the hard part is keeping focus on one project. :) Will add lots of animation and sound to bring the game to life as well.
Do you have any other worlds or games in mind to build on Metaplace, or are you working on anything else right now?
I have more ideas than time to create them. :) As far as publicly known projects, it would be great to see the Metaplace Tactics project through, it's a turn-based strategy RPG in the style of the old pulp sci-fi comics. I'm also involved in the metaPunk RPG, which is progressing steadily. There's more, but that will come later.
Can you tell us a bit about yourself?
I'm an independent contractor that does 3D work for visual effects companies. I'm working on my skills as a creature artist. I also maintain a blog at http://droffset.blogspot.com . And I'll be a Dad soon!
Great work DrO! Come back next week for another community spotlight!
Tami "Cuppycake" Baribeau
Community Manager



