Community Spotlight - TreasureMaze by Arcturus
This week's Community Spotlight is on Arcturus, one of our earliest alpha testers. His Zelda-ish game was one of the very first RPG attempts on our platform. We liked his work on this game and others so much, that we decided to hire him here to work on the Metaplace team. Welcome Arcturus!
Can you tell us a bit about "TreasureMaze"?
TreasureMaze is an rpg inspired by the Legend of Zelda. Players search the maze for keys that unlock treasure chests and doors to new areas. The game also includes a town of villagers where the player can get quests, and a swamp level with a giant-bug boss fight.
How long has it taken you to build this world so far?
The initial setup for TreasureMaze took only a few hours – but I have since dedicated a lot of extra time to creating dialogues for NPCs, scripting encounters and battles, and adding in extra scenery.
What has been your favorite part about building this game?
The best part of making TreasureMaze is creating a real, working game that others can join and play. I feel like I can do just about anything with Metaplace if I find the right button or property in the tools. I have had fun making all aspects of the game – designing the town and unique NPCs that live there was especially enjoyable.
Where did you obtain the art for "TreasureMaze"?
I have very little artistic talent, so I imported a free art set by Danc called Planet Cute. The set included terrain, scenery, walls, doors, and other many other useful pieces for creating an rpg.
Did you work alone or collaborate with others?
I have built TreasureMaze on my own so far, but have considered opening it up to a group so it can be developed into an even larger game.
If not finished, what else do you have planned for "TreasureMaze"?
There are so many possibilities! I have plans for new levels, spells and abilities, and minigames that I can easily connect to TreasureMaze. My combat system currently accounts for hit points and mana usage, but I would like to add extra complexity with damage types, defensive ratings, and combat UI. I write a lot of music in my spare time, and I’m eager to start incorporating that into TreasureMaze as well. The next “big” thing I want to do is setup a party system so that players can form groups and adventure together more easily.
Do you have any other worlds or games in mind to build on Metaplace, or are you working on anything else right now?
Another alpha tester, DrOffset, and I have been discussing a top-secret joint project… Also, I have the beginnings of a space exploration game that I hope to start developing further.
Can you tell us a little bit about yourself?
I’m a recent college graduate (music/computer science) and worked in banking until just a couple months ago. When I’m not working with Metaplace, I sing in the La Jolla Symphony Chorus and play viola in the Palomar Symphony. I’m also writing a lot of music on the side to incorporate into my Metaplace games. And of course, I’m a long-time gamer who’s eager to see what Metaplace can do when it goes public =)




