Metaplace! That's what!

Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish first.

Latest Forum Posts

Diehvel on Alpha Closed?

July 24th, 2008 at 8:54 AM PDT
3 Replies, 28 Views

DarknessFalls on Alpha Closed?

July 24th, 2008 at 8:49 AM PDT
3 Replies, 28 Views

Diehvel on HELLO RED NAMES

July 24th, 2008 at 8:42 AM PDT
12 Replies, 127 Views
MetaForums
Media Info

Feel like writing about Metaplace.com on your own site? Maybe you're a journalist? Here you'll find all sorts of materials that might make that easier: fact sheets, screenshots, logos and other artwork, and all the other handy stuff that goes in a Media Kit. Go nuts -- you've got blanket permission to use any of this stuff!

Contact Info
Areae, Inc.
11770 Bernardo Plaza Court
Suite 101
San Diego, CA 92128
USA
Phone: 858-451-2700 Fax: 858-451-2722
For press enquiries, please email:
FAQ

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn't do much of anything to change their experience. We're out to change all of that.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.

We hope there will be millions of worlds made with Metaplace. It could get hard to find stuff if we're right, so the portal lets you easily search, rate, review, and tag worlds and games of all sorts. You also get a user profile so you can find each other.

That's sort of the whole point. You should be able to stage up a massively multiplayer world with basic chat and a map you can build on in less than five minutes. It's that easy. Inherit a stylesheet -- puzzle game, or shooter, or chat world -- and off you go! Building maps and places is as easy as pasting in links from the Web, and dragging and dropping the pictures into your world.

What's more, you can link your world to someone else's world. Put a doorway in your virtual apartment that leads to Pirate Vs Ninja-land! Stick your world in a widget on your Facebook or MySpace profile. Mail it to a friend and they can log in with one click.

You can make pretty much any sort of game or world you want. You can decide whether it's massively multiplayer or not (it's MMO out of the box, but you can set it to a lower size if you want). You can decide whether to have physics or not, you can change the keymappings and the interface, the sort of stuff there is in the world, the maps... basically, it's all up to you. Game logic is written in MetaScript, which is based on Lua. So it's easy to make whatever kind of game or world that you want.

Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support.

We speak Web fluently. Every world is a web server, and every object has a URL. You can script an object so that it feeds RSS, XML, or HTML to a browser. This lets you do things like high score tables, objects that email you, player profile pages right on the player -- whatever you want. Every object can also browse the Web: a chat bot can chatter headlines from an RSS feed, a newspaper with real headlines can sit on your virtual desk, game data could come from real world data... you get the idea. No more walled garden.

Metaplace is made by Areae, Inc. We're a team of veterans of the game and Web industries who thought that the current way of doing things was kinda slow and didn't give users like you enough control. Check out the company website to learn more about us!

Developer Blog

Community Spotlight - The Peon by Jeff McNab

This week's community spotlight is on "The Peon", a type of Real Time Strategy game created by Jeff McNab.

Can you tell us a bit about The Peon?

In The Peon, players take on the role of lowly peasants in a medieval city who travel between various zones collecting ore, wood and grain. These resources are then deposited in the city. The resources are used to increase the size of the city, granting bonuses to all players, along with being used for the local city's defenses. Player's increase their capacity to harvest and carry resources each time they deposit resources in the city , similar to experience gained in more traditional RPGs. The players all have to work together, harvesting the various resources, in order to make the city flourish and grow, along with keeping an invading army at bay.

How long did it take you to make this world?

While I haven't kept good notes on exact figures, I would guess that it's somewhere between 35 and 50 hours. The majority of it was spent on art assets, since I've been hand painting most of them. For instance, I spent about 12 hours of time creating the player sprite because of the various angles he needs to face. I would say I've spent about 60% of the time on art assets, with 30% on scripting and learning various Metaplace functionalities and the last 10% on pre-production, a.k.a. thinking and writing.

What has been your favorite part about working with Metaplace so far?

The community. Hands down. Both employees and non-employees alike have such a strong passion for the product, and it shows. Getting help is extremely easy and people are more than willing to help out with anything you may be having questions about.

I also like the ease with which you can create virtual worlds. It really is as simple as "point-click-virtual world". The manner in which Metaplace allows game creators to get a working game up quickly with lots of functionality is just great!

Where did you obtain the art for The Peon?

I created all of it from scratch, so I guess the answer would be "my head". When I first started working on the art, I was playing around with a more painterly style using my pen tablet. Of course, this was only created after using "filler" sprites (circles and squares of various colors) while I played around with the game design.

Did you work alone or collaborate with others?

I worked alone on this project. I wanted to see how much I could do by myself. Metaplace is such an easy tool to use that this was not only possible, but actually easy to do.

If not finished, what else do you have planned your game?

It's definitely not finished right now. There's a couple of bugs in the player script, along with various other non-implemented aspects (like the invading army). Of course, lots of art assets to do. I've actually been toying around with the idea of changing the visuals completely for a more comical style of graphics.

Do you have any other worlds or games in mind to build on Metaplace, or are you working on anything else right now?

There isn't enough space for me to tell you about all of the game ideas I want to play around with on Metaplace. The issue isn't ideas more than time right now.

Can you tell us a bit about yourself?

I'm a senior studying game design at the Savannah College of Art and Design. I've been interested in game design ever since I started playing desktop role-playing games, such as D&D, at the age of 8. I spent lots of time playing games and interacting with people through games. It's one of the reasons I have such a large interest in virtual world design.

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Posted on Thursday, May 8th, 2008 at 2:06 PM PDT